Point List – The vertex data is written as a list of points, one for each vertex.Line List – The model is written as a list of vertex pairs, one pair for each of its edges.Triangle List – The model is written as a list of its triangles.Each line is a vertex, and as with the other models, the number and order of vertices will depend on the model type you select in the next dropdown. Raw Vertex Data – The model will be output as a list of vertex data, which follows this format: x, y, z, x normal, y normal, z normal, uv x, uv y.GameMaker Model – The model will be output in GameMaker’s built-in model format and can be loaded to your game using d3d_model_load().The script will return the new model’s id. GML Script – The model will be output as a self-contained GML script, which can be added to your game as a script that you call to load your model.Basically, how you want your output data formatted. There are a number of formats and model types to choose from now – here is a brief explanation of what each of the settings does: Next you’ll see the standard Blender save dialog, but it’ll have some new options specific to the GameMaker export addon in the panel on the left. When you’ve got your 3D model ready to export, select it, then click File > Export > GameMaker 3D (.gml). Now you’re ready to start exporting models to GameMaker: Studio! Export Click Save User Settings and close the window. Once the script is installed, find it in your list of addons (type “gamemaker” in the search box, or click the Import-Export button tab to the left), and tick the small box on the right to enable it. Here is the most up-to-date version of the addon (last updated July 16, 2017): Blender addon script 1.6.1 Installationĭownload the script, then open up Blender and go to File > User Preferences, click the Addons tab at the top, then click Install from File. You can download this addon below, find instructions for how to use it, and this is where I will post all future updates to this project. You can find it here.Īfter becoming fed up with the traditional process of importing 3D models into GameMaker: Studio, I decided to write an addon for Blender which would allow direct export of 3D data to GameMaker – eliminating the need for weird middleware or slow/clunky import scripts. Other commands such as copy, paste, and rand also work in conjunction with multiple selection.Note: There is a new, better version of this script now, and it works with newer versions of Blender and GameMaker. This allows you to edit the material of multiple colors at the same time. Now multiple colors can be selected at the same time. Previously, only one color could be selected or modified at any given time inside of the Palette window. In this version you can now import and export JPEG images just like PNG images. They were also the only format supported for exporting an image as well. In previous versions of MagicaVoxel PNG images were the only way to import images into MagicaVoxel. The end result is now you can undo up to 100 commands. New compression techniques were introduced on the backend allowing for less memory usage. Artists can now construct voxel models with a max size of 256x256x256 as opposed to the previous limit of 128x128x128. In this version a larger canvas size for models was introduced. This update introduced some much requested improvements including a larger model size and multi-selection in the palette window. Features Introduced in MagicaVoxel 0.99.5Īlmost a year after version 99.4 was released released a new version of MagicaVoxel with version number 0.99.5.
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