![]() When you take a look at early beta footage from JFG (e.g. ![]() Western Game Designers shouldn't play with japanese anime figures. And I also think style was also a reason for the game to be not too succesful (in financial dimensions) although it featured great gameplay. Well, style discussions were always a big deal with Jet Force Gemini. You can see some Screenshots and also Concept Art on our blog: That is the main reason for changing a lot of the style elements. Comic violence and the colorful presentation of the different planets was okay for us to keep, but the characters and enemies should have a look which is more. In terms of style the aim was to keep the player reminded of the original but without this overflow of "cuteness". Hopefully this project will be finished some day! As I said this is our first approach tof making games and we still have VERY MUCH to learn. Explosion effects also need some improvements. You haven't got blood on the floor and on the walls yet, which is a must when you can blow them up. The splatter effects of the Drones need to be overworked too. Thank you! I am very glad you like it! And yeah Obatztrara you are right, the animations of the main character are the biggest weakness of the game at the moment.īut there is a lot more to improve. Thank you for those great days back in 1999! This is just a fanmade project, done for fun, education in game making and of course to honour Jet Force Gemini and the people who made it. We do not intend to make money with this title and harm any copyrights. Of course this game is NOT going to be SOLD. They are searching for cover and are often trying to shoot you in the back or attack from ambush positions. Drones always know where their collegues are and so you get a quite groupdynamic behaviour when they spread across the level. When holding your weapon and raising it with the RMB, Camera zooms in and you can shoot precisely but then you move slower.Įnemy AI has been created from scratch. When a weapon is your hands camera control remains the same but you can shoot inaccurate. With your weapon holstered you can look around with a free, mouse controlled camera and interact with things. Gameplay stucks close to its predecessor but we had to move N64 controls to PC. That was probably my biggest complain with the game.This game will contain 2 characters (the second one is currently in the making), 8 weapons and 10 Planets to visit. There is a problem though, finding the Tribals is a bit boring and repetitive at times. When you think you've beat the game, you're pimpped into another story that opens up new areas. The most impressive feature was the sound though. It'll pull you in and you'll feel like you keep wanting to know what happens next. Most anybody will have fun with it, its immersing. "Dear Steve, were you satisfied?" Why yes, yes I was. There is even a feature which lets you hear it in surround sound with specially equipped TV's. The sound of filling an ant full of lead is nice and squishy. Not just the music either, the gun blasts and little sound effects are awesome. It is suspenseful and exciting it always keeps the mood of the level. It fits the atmosphere whether you are sneaking around, r in the middle of a machine gun blast fight. JFG has probably the best audio out of every N64 game to date. The only problem I had at first was getting used to the jumping, but that takes about 10 mins. There isn't much Rare could do to improve it. They fit perfectly fine with a 3rd person shooter. "Oh my, this is too hard, I'm a little girl and cant play like a real man," you say? Well I mock thee because I hadn't a problem with controls. The controls have been a controversial subject ever since this past E3 (Electronic Entertainment Expo), and quickly turned people away from the game. Speaking of characters, I happen to enjoy the less "scary child" look that is in the final version. Excellently crafted levels and characters. The bosses are huge and take up most of the screen. Some other sites claim that framerates are bad the truth is that there are ALWAYS tons of enemies on screen, and it seems very constant. Everything is colorful and crisp, just about as much as N64 can do. The lighting effects are very special too. The visuals of JFG are very well defined. Is it good? Is it bad? Oh the suspense! Well here is the unbiased truth. Well Uncle Steve is here to clear it up for you. Magazines gave it surprisingly low scores, so you people weren't quite sure what to do. ![]() Well it had quite a bit of hype to live up to. Finally, Jet Force Gemini, has arrived in my grasp.
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